LP Tools For Prototyping

Creative Problem Solving

Lesson Plan

Objective: 

Participants will be able to give a visual shape to their ideas with the help of prototyping

Total Time: 90 Minutes

Materials Required: 

Chart Paper or A4 size sheets equal to the number of groups. 

Optional material-  thread, thermocol, cardboard, craft knife, scissors, tape, colours, pencil/pen etc.

Instructor Note: 

Prototyping is an interesting way to get the sample solution created and tested. While participants will learn the concepts related to Prototyping, the trainer should also be able to guide and help them create/ plan prototyping for their business ideas. Based on the business ideas the teams are working on, the trainer needs to think how each team’s business idea can be prototyped (physical vs. digital prototype? – recommend tools for each idea)

Opening Protocol:

  • Greet the participants

  • Take attendance

  • In pairs, ask participants to share with each other how they are feeling

  • Recap the previous session by asking 1-2 participants to share with the class, what they learnt and did in the previous session

5 Minutes

Opening Activity:

  • Pose these questions- 

  • How can you show the working of a non-existent product without spending a lot of time, money and effort? 

  • If a business has to showcase their business solution to someone before manufacturing the product or before delivering the service, how would they do that ”

  • Involve everyone in the discussion and let participants come up with examples of companies and their prototypes

10 Minutes

Concept Discussion:

Explain, “Imagine you have finalised your product or service and you are ready with your business plan. Now, you are thinking of pitching your idea, showing your product and discussing your plan with investors to get funding. The investor asks you a question. “How can you say your product or service will succeed?” Here is where the concept of rapid prototyping comes in.” 

  • Divide the class in three groups and ask them to open their handbooks

  • Give 15 minutes to each group to read and understand the following topics:-

  • Prototyping and its types

  • Physical and Digital Prototyping

  • Prototype testing

  • After 10 minutes, randomly ask group members to share their learnings

  • Involve everyone in the discussion to ensure that all the participants understand all the concepts

25 Minutes

Project time: Build Your Prototype

  • Let participants sit with their business idea groups

  • Then give them 10 minutes to actually think about the ideal way to prototype their business idea. For example- What will your website/ app/ garment/ brochure/ menu/ machine etc. look like? The role of instructor is to guide students on how any business can be prototyped. The instructor must be ready with a list of tools/materials that each project team can use to prototype their business idea.

  • Give them 20 minutes to create the prototype. They can use any tool available in the class. They can draw their business/product/service idea on a chart paper using pen/pencil/colors etc. Roam around to check groups’ work and to guide them. 

  • Some groups will need more time to create the prototype. Ensure that they atleast finalise their action plan and continue creating the prototype after the session

35 Minutes

Closing Activity:

  • Ask any one group to come in front and share their prototype in front of everyone

  • Trainer can use this group’s prototype as an example to share feedback and suggestions to guide participants

10 Minutes

Closing Protocol: 

  • Thank the participants for their time

  • Announce the next time you will be visiting them

  • Share the topic of the next session

  • Collect 1-2 most interesting activity sheets/artefacts from students and show to Nodal officer and institution head after session

  • Click pictures of the artefacts for documentation

5 Minutes

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